

It was a drastic innovation for the game mechanics of 2016. Maxim Kirilenko: Gardenscapes is a project that has changed the market and, to some extent, the entire industry. : With Gardenscapes now five years old, how do you reflect on its performance - from launch to the mature title it is now? This week, we spoke to Playrix chief business development officer Maxim Kirilenko five years on since the release of Gardenscapes and how one game changed the match-three market and greatly contributed to the success of the studio. That leads us to our regular Live and Kicking series.


Here at, we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. Long gone are the days of developing and publishing a game without the need to tweak, adjust and support it years after launch.
